Tuesday, October 28, 2014

Head mounted Hands upside down? why?- Unity Free + most current updates for oculus + leap (mac)


So I'm fairly sure I have everything setup correctly. The leap works correctly in unity without head tracking mode selected.


when i try to put the hand controller into head tracking mode, my hands appear upside down, and often confuses the left and the right. here is a pic of whats happening



all this and now to mention my oculus issues...


the oculus works sometimes... sometimes i get Screen position out of view frustum... i have no idea what that means..


also when I put the hand controller into a scene in unity i get some DLL errors and the oculus stops working :/


it can sometimes go away when i move things around... i know this doesn't make much sense


also when the hand controller and the oculus camera are in the scene together I get a Null reference exception: Object reference not set to an instance of an object.


gosh i hope someone can help, this sure is frustrating. i've been reading that 0.4.3 has issues.... should I try using 0.4.2? does the free oculus plugin work with 0.4.3?







Submitted October 28, 2014 at 11:21AM by Hathol http://ift.tt/ZWYCCm

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