I know this has been discussed in the past, but I wanted to open a dialogue on E:D's direct mode issues. The number one issue I'm experiencing is a strange double vision bug that occurs during head movement. Perhaps someone more knowledgeable can shed some light on the issue. I think it is either some SLI implementation issues, or a failure to initiate low persistence. Extended mode works fine, but the headtracking in direct mode is so so nice. How do we fix?
Submitted October 31, 2014 at 09:10AM by eliteturbo http://ift.tt/10aAkEO
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