Thursday, October 23, 2014

Discussing kickstarter, game design and Battle Star Galactica with Mark Scharmm, from Darkfield - EnterVR


http://entervr.net/live-epic-space-battles-friends-play-darkfield/


Hi everyone, a quick note: This episode was recorded 48 hours before Darkfield successfully met their kickstarter goal. Congrats to the Darkfield team and it's not too late to continue helping if you see this post within a couple of days publishing.


Here is a quick preview of some things we discussed :


2:30 Why 10,000 dollars for the kickstarter.


3:30 Can there ever be too many space shooters?


5:40 Why make a co-op game for VR in the first place.


7:50 Will Darkfield include leaderboards?


9:30 The inspiration for Darkfield.


10:55 Why you should watch Battlestar Galactica


13:00 The reasoning behind space ship designs.


14:10 The number of players per map.


14:45 Quantifying the scale of the maps.


16:30 The background setting for the conflict in the game.


18:30 What does VR add to the experience?


19:45 The types of weapons that Darkfield will come with.


21:35 The most pressing technical challenges for Darkfield. The importance of a proper user interface.


25:35 Why floating menus are not ideal for Darkfield.


26:30 The challenges with input.


Thanks to Mark for being a true scholar and gentleman of virtual reality and thank you for listening.


Keep in touch with the links below:


https://www.kickstarter.com/projects/vrbits/darkfieldvr


http://ift.tt/1h4xQNS


https://twitter.com/DarkfieldVR


https://twitter.com/skyworxx







Submitted October 23, 2014 at 10:47AM by Babywolverine http://www.reddit.com/r/oculus/comments/2k45al/discussing_kickstarter_game_design_and_battle/

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