Tuesday, March 24, 2015

SteamVR update for 3/24/15


Via the Steam Community:


General:



  • Added support for VR controllers if they are enumerated by the driver.

  • Added support to allow an application to discovering devices plugged in after the application starts.

  • Added support for chaperoning. This is a system that allows an application to show a user the area that is safe to move in while the user is in VR.


VR Compositor:



  • This is a new component of SteamVR that simplifies the process of adding VR support to an application.

  • Continues to draw an environment even if the application hangs.

  • Simplifies handing off from one application to another without full screen context changes by owning the window on the headset.


HelloVR:



  • Added this demo VR application that will make sure basic functionality is working. If you run SteamVR this will appear as a launch option. This program is Windows-only for now.

  • Includes support for drawing tracked controllers and tracking reference objects. At the moment only prototype Lighthouse base stations and controllers are supported.


Oculus:



  • Updated to OVR SDK 0.4.4. You will need to update to at least version 0.4.4 of the Oculus runtime.


Rumor has it:



  • This update should trigger a ~30 MB update for TF2 regardless of whether or not you're in the public or the prerelease branch, hence a post here







Submitted March 24, 2015 at 02:18PM by wickedplayer494 http://ift.tt/1FC4bZE

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