I thought it a bit odd when I read all this about the Vive being 1200x1080 per eye, but then it hit me. I bet they found a way to make the FOV much higher than anything we've seen and that's why we need the higher horizontal pixel density.
Submitted March 01, 2015 at 08:48AM by rufus83 http://ift.tt/1EYgRWP
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