Saturday, March 28, 2015

New SDK license text in 0.5.0.1: "i.e., you cannot sidestep out of the requirements of future updates of the License by developing against an older release of the RIFT SDK"


Did this really have to be the cost of going to DLLs? Does this mean they can change the license to anything in a future SDK update, like maybe requiring a console-style royalty payment, and you have to either pay up or quit shipping your game, even if you stick to the previous SDK release?


Obviously they would get so much bad will from that that they wouldn't do it, but what about less drastic changes? We've seen some major changes in the license over time, first prohibiting use on competing mobile devices, then to other headsets generally, and finally now with the most recent SDK they have expanded even further (this was in the license summary, haven't found this exactly in the license text, but haven't fully read it yet):



>may not be used to interface with unapproved commercial virtual reality mobile or non-mobile products or hardware.

Products or hardware? Assuming by non-hardware "products" they mean software (and not, say, non-hardware stories, songs, and abstract business plans), that would mean no interfacing with unapproved VR software, like a game engine?! Or what?







Submitted March 28, 2015 at 02:10PM by muchcharles http://ift.tt/1D1W4Dx

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