I see a lot of info on what the minimum specs are needed for a VR playback machine, usually within a lower budget. My needs are different.
I'm putting together info for my company to build a fully capable playback system and I'm looking for info, advice, or whatever will help me.
What we'll be playing:
Primarily stereoscopic 360° video (prerendered)
4096x4096 source resolution (4x2k per eye) for future proofing, but will of course be brought down to fit the particular HMD
Secondary content will be visually realistic content from realtime engines like Unity or Unreal
Our Requirements:
Must be fairly portable to travel mostly around town, but sometimes by air
Should be relatively quiet, no loud fans if possible. Demos will be in office environments, boardrooms, etc. Not trade shows.
Currently using an Oculus DK2 but will need to run CV1, Vive, etc (basically future proof for at least a couple years)
I'm thinking a budget of $3k USD... is that realistic?
My biggest questions:
Obviously the GPU is key, is the Titan X what I should be looking at?
CPU price varies widely, how many cores do I really need for this?
I've seen cases with tablet-size built-in displays which would be awesome to navigate and load demos for the HMD. Anyone have a link to one?
Thanks so much for the help! I'm kind of lost when it comes to the hardware side and want to learn more before bringing in our IT dept, since they're not knowledgeable about the specific needs of VR. (which is also why I'm posting here and not in but PC build sub)
Submitted March 23, 2015 at 01:00PM by jj2446 http://ift.tt/1xWBAGi
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