Wednesday, November 26, 2014

Will VR turn us into actors within game worlds?


I've been playing Dragon Age: Inquisition for the last few days and am loving it. I definitely see the potential for a game like it in VR and it brought up the idea of VR enabling us to be "actors" within directed video game stories in hopefully the near future.


What with voice search working in phones, tablets and PCs, I started wondering if something like that tech could be implemented for VR RPG games. For instance, if you're in a conversation with a character(all in first-person, mind you) then maybe ghostly text would appear around the person you're talking to which would replace the current conversation wheel we click on now.


Like digital cue cards or karaoke lyrics, you would read off the text aloud and then you'd get the intended response from the NPC. This would bring an added bit of realism into the experience, adding voice with vision and full-body controls(via front-facing cameras like Leap or Nimble for hands and arms and ODTs like the Virtuix Omni for the legs).


Effectively, this would allow us to, in a game, walk around, use our hands to "physically" interact with the world, walk or simulated locomotion as well as using speech for verbal interactions.


The thought of this level of immersion would give us a much deeper investment in stories as we would feel we're one of the actors within it and not just clicking on prompts.


Do you think that verbal interaction via microphones could add speech to the list of things necessary for greater immersion within VR experiences?







Submitted November 26, 2014 at 04:53PM by sintheticreality http://ift.tt/1tucjzT

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