Saturday, November 22, 2014

Unity 5b or Ureal 4 for Gear VR development?


Although both engines are great and ultimately all depends on the developers skill to make a compelling experience, this is more of a technical post.


Oculus provided guidelines regarding the limits of polygons, vertex, draw calls etc..


Question, who are planning to develop for Gear VR and what engine?


I am aware that Epic intends to make UE 4 integration for mobile. Other than that I don't know much about it. Can the same graphical performance be push on both Unity 5b and Unreal with the same hardware limits? I am relatively new to game dev, so any input would be great.


Thanks in advance!







Submitted November 22, 2014 at 12:53PM by VR-Tech http://ift.tt/1AyP2Fs

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