Although both engines are great and ultimately all depends on the developers skill to make a compelling experience, this is more of a technical post.
Oculus provided guidelines regarding the limits of polygons, vertex, draw calls etc..
Question, who are planning to develop for Gear VR and what engine?
I am aware that Epic intends to make UE 4 integration for mobile. Other than that I don't know much about it. Can the same graphical performance be push on both Unity 5b and Unreal with the same hardware limits? I am relatively new to game dev, so any input would be great.
Thanks in advance!
Submitted November 22, 2014 at 12:53PM by VR-Tech http://ift.tt/1AyP2Fs
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