As above. I have tried, I would be comfortable in saying,most of the different experiences that have been published on Oculus Share, for both DK1 and DK2 (having both of them). Some briefly, some for a while. I have also used VorpX and Vireio and Tridef pretty extensively (I know they're not as good as a native VR app, however I'm just putting it out there that I;ve been mucking round with the rift a lot over the last year or so). I have also made some very minor DK1 "levels" in Unreal to tool around in.
And across the vast majority of these experiences, I seem to have a recurring problem with VR - which is that for some reason, the scale is too small. Everything always feels too small. The scale is always off. And it makes the experience feel weird, and ruins immersion for me, let alone presence.
Now I don't know if this is something a lot of people experience or just a few, or just me (which is kind of what prompted me to post this), but I know the same thing has been mentioned here by others once or twice, and I have read about the issue of the IPD leading to "toyification" if it is incorrectly set (too big will make scale too small, if I understand correctly).
But this issue was starting to worry me a bit. At least, it was starting to worry me, until I recently tried Quake2VR.
Because something about the way Quake2VR is put together makes it not cause this problem for me - the scale in that is absolutely spot on for me - perfect - at default settings, but improved even further if i drop the IPD a bit. For the record an optometrist measured me at 63cm (32 + 31), so I'm pretty much average, apparently.
So although I am happy in the knowledge that there is clearly a way of doing VR on the rift that doesn't cause this problem, the question remains, what is it that Quake2VR is doing that most of these other experiences (even the high end ones like Elite:Dangerous and Half-Life 2) isn't doing, such that I can experience correct scale and really effective 3d when using it. Like, really, really effective 3d and proper scale (the enemies feel man-sized, not doll sized etc).
Is there anyone who can speak to this, because I am worried that unless i figure this out I am gonna be stuck in VR for ants ?
Sorry for wall of text.
Submitted August 31, 2014 at 02:23AM by baybiker2000 http://ift.tt/1lpywBD
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